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Sentinels News

The game has been out in Korea for 2 years and the Russian version has been out for a year. Trion, producers for Rift and Defiance, are running the game for the US and European crowd. The game is currently in Closed Beta and scheduled for release later this year. I took a spin during CB #2 this weekend. Curious regarding what differentiates AA from other recent MMO offerings? Read on!


The Sentinels Planetside 2 players have hooked up with The Knight Wolves of Odin for their squad nights on Wednesday and Friday.  The group gets online between 6-7 CST.  This is Terran Republic (TR) squad so if you want to join the action, start a TR character on EMERALD server.  You can friend up our own Sentinel Decurion Thayman in game to coordinate getting in the squad.

I started a TR toon from scratch, busted up 5 levels Wednesday, and had a great time with these guys.  If you have not played in awhile, there is quite a bit of new stuff and PS2 still ranks as one of the top Free Shooters out there!  
Cosian a Hoot! Hey man I just report what I am told by Thayman I think he thought the Odin thing sounded cool and was kind of ...
Impyral DOH we are just Night Wolf or the Night Wolves. No 'Odin,' etc. Nevertheless thanks for the plug!
Syphen a I will probably hop on this Friday some if I get a chance.


Camelot Unchained is an upcoming 3 Realm PvP centric game being produced by Mark Jacobs of Dark Age of Camelot and Warhammer Online fame.  It is a low budget MMO being developed by Mark's studio, City State Entertainment (CSE).

The game is a niche game, narrowly focused on Realm versus Realm (RvR) PvP.  You won't find any theme park here or PvE content in terms of questing, AI scripted dungeons, and scripted PvE events will not be part of the game.  Thus the ability for CSE to get this done on reasonable budget.  It's all about WAR and the associated game mechanics that support your Realms ability to be successful in it.  So in addition to awesome combat and battles,  we see a significant amount of building and crafting .... to the point where builders are a separate class in the game.  Think GW2 RvRvR on a far larger and persistent scale.

That said, this article is about the progression mechanics.  This is a mechanic with a very slippery slope.  On one hand, you need progression because many MMO players are looking for that 'constantly getting better' mechanic.  On the other hand, if you allow too much stat and power progression, you sorely limit the number of new players that will join months after the game launches.  Read on to see how Camelot Unchained will address this .......
Shoutbox
5 now. should be way more than enough so let me know if you still need one. If not I will just give them away on Reddit or something.
Make that 4 keys
two beta keys for upcoming Archeage weekend. First come first serve. I will try to snag more if needed but no garuntees
I am just giddy to see my asteroid hangar
I'd stick with the 'about a month' estimate
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